William J Kowach
Environment Artist – Chicago, IL
Shipped Game Titles
° Killer Instinct : Season 3
° The Path to Luma (iOS, Android)
° WWE Immortals (iOS, Android)
° Nether (PC, Steam)
° FEAR 3 (Xbox 360, PS3, PC)
° Game Party Champions (Nintendo Wii-U)
° Man Of Steel (iOS/Android)
Professional experience in Game Asset Development with Autodesk 3D Studio Max, Maya, Mudbox and creating photorealistic/hand painted textures in Adobe Photoshop. Familiar with importing meshes and setting up shaders in UDK. Solid understanding and application of traditional art skills such as composition, form, lighting and color.
Additional experience in bridging several roles to accommodate multiple positions within small teams including assisting in design, planning, community management and public speaking. Provided professional and vocal leadership in unifying a team, with emphasis on community feedback & collaboration.
Specialties: 3DS Max, Maya, Adobe Photoshop, ZBrush, Mudbox, Topogun, xNormals, UDK, Low & High Resolution Modeling, Textures. Design, Development Leadership.
Sr. Lighting Artist
Iron Galaxy Studios
Worked on Killer Instinct Season 3 as a Lighting Artist, re-lighting all stages, characters and environments under a newly implemented lighting system. Performed various material, texture passes on stages while optimizing UV’s, adding lightmaps, and configuring stages for increased visual quality and performance.
Lead Environment Artist
Phosphor Games Studio
Responsible for the development of 3d game environments, models, textures and lighting composition while collaborating between studio leads in meeting production requirements and milestones.
Lead 3d Artist
Day 1 Studios
Responsible for overseeing all aspects of Weapon and Object modeling. Working with Senior Directors, Artists, Technical Art in defining pipeline to create & iterate high-quality weapons and assets. High/Low Resolution Modeling with Photo/Hand Painted Texturing.
Day 1 Studios
Responsible for creating 3d assets, collisions, textures and world environments from concept in support of Level Design and Production needs on next generation video games.
United States Marine Corps
Served five years active duty in the United States Marine Corps.